My major gripe with the game, besides the frustrating “it’s working in their favor” moments and the "give me a mouse for accuracy" controls, is the audio. Eliminating the ledge beneath a worm’s feet forcing them to fall to their doom never gets old and is always the most insulting method of destruction. The destructible environments in the game do sometimes defy logic, leaving pieces floating in the air, but many times destroying the environments is required and is extremely satisfying. It isn’t your standard graphically impressive game, but the vivid aesthetic combined with detailed explosion animations makes for an enjoyable experience. Watching as another player struggles just as much as you makes for kills that feel earned and for a more rewarding victory. If your only interest in Worms 2 is for the single player then you are in for some hair pulling moments. The strategy of Worms really comes into play here as you casually conserve your special weapons for that deathblow. All of the minor gripes I had with the game were either rendered irrelevant due to no computer interaction or were equally inflicted upon both player teams. Online play is the real bread and butter of Armageddon. No matter what weapon you choose each has their strengths and weaknesses, but finding the right combination can help you make quick work of enemy worms. Other items like the dynamite deal out the most damage, but require gamers to put themselves at risk as they place themselves in enemy territory. For example, the bazooka is easily the most used weapon in the game, but requires the most strategy taking into account wind resistance and angle of fire. Though some of the weapons will be ignored, many of them become your best friend. The weapons at the worms' disposal run the gamut from shotgun to air strike and depending on what weapon you choose you may have the option of targeting a singular enemy worm or attempting to strategically take out a group. Developer Team 17 has created a game where everything from the animations to the voice acting seems to bring about a sense of whimsy, akin to the games from the 16-bit heyday of video games. Httpv://If there is one element of Armageddon that shines above all others it is the overall style of the game. While it might be frustrating at times, there are some truly nail biting moments in the game, most notably the “down to the wire” one worm versus one worm showdowns. Towards the end the game begins to swing in favor of the opposing team so much so that I had to question whether I was even enjoying myself. There were many times throughout my entire campaign where I found myself constantly fighting to execute the proper action. Armageddon was clearly not developed to be very controller friendly. The biggest factor that exacerbates the frustration beyond belief is the controls. There were times early on where I felt that the opposing worms were making the same mistakes I would expect from another human player (a misjudged grenade toss that instead kills the thrower), and then other times it feels like the game is working against you changing wind conditions to favorable during enemy turns and then returning to normal. Combat can become frustrating at times, so I recommend playing Worms 2 in small doses. Each of the mission types could make for their own unique campaign but bringing them all together in one package helps break up the repetitive nature of the game.
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